Currencies
Create the currencies that power your game's economy. Each currency has its own icon, starting balance, optional cap, and passive generation rate. Use as many as your design requires.
Each currency has a name, an icon, and a display order. The icon is a Roblox asset URL configured in the Studio plugin. The display order controls where the currency appears in the player's HUD.
Gold with a coin icon at position 1, Gems with a diamond icon at position 2, Reputation with a star icon at position 3.
Define how much currency every new player receives and set an optional maximum cap. When a cap is set, the currency can never exceed that value regardless of how it is earned.
Players start with 100 gold, capped at 99,999. Gems start at 0 with no cap. Event tokens start at 0, capped at 500 to limit hoarding.
Set an hourly passive generation rate. Players earn this currency automatically while they are in the game, with no action required. Passive income is a strong incentive for returning players.
Gold generates at 60 per hour for all players. Energy regenerates at 10 per hour so players always have some to spend.