Build a Complete Roblox Combat System — No Code
Define behaviors, manage stats, equip gear, spawn entities and orchestrate defeat sequences.
Changes how the entity moves or fights. Turns any entity into a threat, a protector or a wanderer — Aggressive mode launches a full combat encounter.
Boss encounters, NPCs turning hostile, patrol-to-combat transitions, taming mechanics.
Changes a stat value (health, attack…). Heal, damage, buff or drain any statistic in a single action.
Health potions, durability loss, hunger management, experience gains, stat buffs.
Toggles the item's equipped state. The engine manages slots, visual attachment and companion spawning automatically.
Weapons, armor, pets, accessories — any equippable item in your game.
Removes the entity from the world. All pending action chains are cleaned up automatically.
After defeating a boss, collecting a pickup, or when an NPC has finished its role.
Spawns entities in a loop. Control population limits and respawn timing to populate your world.
Resource nodes, enemy waves, collectible respawning, populating game zones.
Plays an animation on a resolved player, item or world model.
Sawing wood (player), boss intro pose (item character), NPC wave, item dance.
Enqueues a player attack input (combo queue). Used by HUD attack button or input bindings.
From the HUD attack button, or any UI graph that fires player combat input.