Design Your Roblox World — Teleportation, Ambiance & HUD
Teleport players, set the mood with ambiance presets and control HUD stat displays.
Places an owned item instance into the world without treating it as equipped gear.
Workers, companions, guards, puzzle objects and any inventory item that should act in the world.
Removes a deployed item instance from the world and returns it to inventory storage.
Recall buttons, companion menus, worker cancellation and puzzle reset flows.
Opens a build-anchor selector whose placeable items are derived from the allowed recipes' item outputs, then places the owned or crafted item on that anchor.
Doors, turrets, decorations, robots and base modules placed on authored Studio anchors.
Assigns one available claimable place group to the player.
Player houses, bases, private stations or any shared map spot that becomes owned.
Sends a deployed item instance to a linked Zone item, optionally constrained to a place group.
Workers gathering resources, guards taking a post, objects occupying puzzle sockets.
Sends a deployed item instance to the nearest linked item model, optionally constrained to a place group.
Workers walking to machines, guards moving to a door, objects targeting another object.
Releases the current Zone occupied by an item instance and emits the zone exit events.
Stop a worker task, free a production spot, or cancel an item assigned to a zone.
Moves the player to another location. GPS waypoints are recalculated automatically after the move.
Portals, doors, dungeon entrances, fast travel points, story transitions.
Creates a runtime team led by the player.
Village team buttons, co-op party setup, match preparation.
Removes the player from their current runtime team.
Village team management, queue cancellation, returning to solo play.
Sends a runtime team invitation to a player selected by the UI.
Village player list, co-op party setup, lobby preparation.
Accepts a pending team invitation selected by the UI.
Team invitation list, village lobby.
Declines a pending team invitation selected by the UI.
Team invitation list, village lobby.
Light transition (day, night, dawn…). Set the mood for any moment with a smooth transition.
Entering a cave, day/night transitions, boss fight atmosphere, cutscene mood, seasonal events.
Plays a sound on the player's client. The sound lives in Workspace and is referenced by a dot path.
Pickup chimes, ambient stings, UI feedback, boss roar, victory jingles.
Mutates a Roblox world property on a part or model, such as size, visibility, collision or color.
Laser doors, traps, visible shields, temporary blockers, color feedback.
Smoothly animates a Roblox world property on a part or model, such as position, size, transparency or color.
Opening doors, fading lasers, moving platforms, warning colors and trap feedback.
Loops over a list and runs the Body branch once per item.
Drawing N hearts based on vitality, listing items, repeating an action per element.
Runs the next branch once for each player in the chosen scope.
Island timers, round titles, rewards for all place owners, global announcements.