World & Ambiance

Design Your Roblox World — Teleportation, Ambiance & HUD

Teleport players, set the mood with ambiance presets and control HUD stat displays.

01
Deploy item

Places an owned item instance into the world without treating it as equipped gear.

Workers, companions, guards, puzzle objects and any inventory item that should act in the world.

The item is marked Deployed and its world model is spawned or repositioned.
Available options
  • Item instance Optional. Defaults to the current inventory item.
02
Recall item

Removes a deployed item instance from the world and returns it to inventory storage.

Recall buttons, companion menus, worker cancellation and puzzle reset flows.

The deployed model is destroyed, movement/combat behavior stops, and the item is marked Stored.
Available options
  • Item instance Optional. Defaults to the current deployed item or source item.
03
Place item

Opens a build-anchor selector whose placeable items are derived from the allowed recipes' item outputs, then places the owned or crafted item on that anchor.

Doors, turrets, decorations, robots and base modules placed on authored Studio anchors.

The chosen item becomes Deployed and records the anchor runtime id. Any previous item on the anchor is returned to inventory.
Available options
  • Anchor Optional. Defaults to the current entity/model.
  • Category filter Optional item category accepted by this anchor.
  • Allowed recipes Required (at least one). The placeable items are the item outputs of these recipes: an owned output is offered directly, otherwise the recipe's craft/buy cost applies.
04
Claim place

Assigns one available claimable place group to the player.

Player houses, bases, private stations or any shared map spot that becomes owned.

The claim is persisted on the player and later zone resolution filters to that place.
Available options
  • Place group Hidden id generated from the child-facing place label.
05
Go to zone

Sends a deployed item instance to a linked Zone item, optionally constrained to a place group.

Workers gathering resources, guards taking a post, objects occupying puzzle sockets.

Emits Arrived, NoWay for normal blocks, or Failed for broken data/runtime problems.
Available options
  • Zone item The linked Zone item to occupy.
  • Where Optional when the Zone item exists in more than one place group.
  • Item instance Optional. Defaults to the current deployed item or source item.
06
Go to item

Sends a deployed item instance to the nearest linked item model, optionally constrained to a place group.

Workers walking to machines, guards moving to a door, objects targeting another object.

Emits Arrived, NoWay for normal blocks, or Failed for broken data/runtime problems.
Available options
  • Target item The linked item to walk toward.
  • Where Optional when the target item exists in more than one place group.
  • Moving item Optional. Defaults to the current deployed item or source item.
07
Leave zone

Releases the current Zone occupied by an item instance and emits the zone exit events.

Stop a worker task, free a production spot, or cancel an item assigned to a zone.

The item is no longer considered inside that Zone. OnExit and OnZoneExit graphs run immediately.
Available options
  • Item instance Optional. Defaults to the current deployed item or source item.
08
Teleport

Moves the player to another location. GPS waypoints are recalculated automatically after the move.

Portals, doors, dungeon entrances, fast travel points, story transitions.

The player is teleported with a fade transition. Active GPS waypoints are recalculated for the new zone.
Available options
  • Destination Which zone or spawn point to teleport to. Set via Studio Linker.
09
Create team

Creates a runtime team led by the player.

Village team buttons, co-op party setup, match preparation.

The player enters a new runtime team. If they already belong to a team, the Failed path is used.
Available options
  • Maximum size Largest number of players allowed in this team.
10
Leave team

Removes the player from their current runtime team.

Village team management, queue cancellation, returning to solo play.

If the leader leaves, leadership moves to the oldest remaining member. If the team becomes empty, it is destroyed.
11
Invite player to team

Sends a runtime team invitation to a player selected by the UI.

Village player list, co-op party setup, lobby preparation.

Only the team leader can invite. A solo team can be upgraded to the requested size.
Available options
  • Target user Usually filled from a Server.Players UI row.
  • Maximum size Team size created if the inviter is not already in a team.
12
Accept team invitation

Accepts a pending team invitation selected by the UI.

Team invitation list, village lobby.

The player leaves their solo team if needed, then joins the inviter's team.
Available options
  • Invitation Usually filled from a Player.TeamInvites UI row.
13
Decline team invitation

Declines a pending team invitation selected by the UI.

Team invitation list, village lobby.

The invitation is removed without changing team membership.
Available options
  • Invitation Usually filled from a Player.TeamInvites UI row.
14
Change ambiance

Light transition (day, night, dawn…). Set the mood for any moment with a smooth transition.

Entering a cave, day/night transitions, boss fight atmosphere, cutscene mood, seasonal events.

Lighting transitions to the target preset. Sky, fog and ambient light all update together.
Available options
  • Preset Dawn, Morning, Noon, Afternoon, Dusk, Night or Midnight.
15
Play a sound

Plays a sound on the player's client. The sound lives in Workspace and is referenced by a dot path.

Pickup chimes, ambient stings, UI feedback, boss roar, victory jingles.

Fires once on the player's client via the SoundController.
Available options
  • Sound Workspace dot path, e.g. Assets.Sounds.Boom.
16
Set world property

Mutates a Roblox world property on a part or model, such as size, visibility, collision or color.

Laser doors, traps, visible shields, temporary blockers, color feedback.

The world object updates immediately on the server.
Available options
  • Target self, $event.target, a child name, or a Workspace path.
  • Property Width, Height, Depth, Scale, Position, Rotation, Visible, Transparency, CanCollide, Anchored or Color.
  • Value Number, boolean, color or vector depending on the property.
17
Tween world property

Smoothly animates a Roblox world property on a part or model, such as position, size, transparency or color.

Opening doors, fading lasers, moving platforms, warning colors and trap feedback.

The world object animates on the server, then keeps the final value.
Available options
  • Target self, $event.target, a child name, or a Workspace path.
  • Property Width, Height, Depth, Scale, Position, Rotation, Visible, Transparency, CanCollide, Anchored or Color.
  • Value Number, boolean, color or vector depending on the property.
  • Duration Animation duration in seconds.
  • Delay Wait time before starting, in seconds.
  • Easing How the motion accelerates and slows down.
18
For each

Loops over a list and runs the Body branch once per item.

Drawing N hearts based on vitality, listing items, repeating an action per element.

Clones the first child node once per item (push from parent), then fires Done.
Available options
  • List (data input) Wire a list-producing data node (Range, GetItemList).
19
For each player

Runs the next branch once for each player in the chosen scope.

Island timers, round titles, rewards for all place owners, global announcements.

The following actions run with each matched player as the active player.
Available options
  • Players AllConnected targets the whole server. PlaceOwners targets owners of claimable places linked to this item.