NARRATIVE
Forget the quest
The NPC forgets the quest they had given. Used so the player can try again after failing.
Use cases
After the 'Failed' branch of Check the quest: accept the failure and let the NPC give a new quest.
→ In-game result
{
"action": "ClearQuestState"
} In-game result
The NPC can give a new quest the next time the player comes to talk. The failed quest is erased.