EXPLORATION
Play a sound
Plays a sound on the player's client. The sound lives in Workspace and is referenced by a dot path.
Use cases
Pickup chimes, ambient stings, UI feedback, boss roar, victory jingles.
Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| Sound | — | No | Workspace dot path, e.g. Assets.Sounds.Boom. |
→ In-game result
{
"action": "PlaySound",
"sound": "..."
} In-game result
Fires once on the player's client via the SoundController.