EXPLORATION

Play a sound

Plays a sound on the player's client. The sound lives in Workspace and is referenced by a dot path.

Use cases

Pickup chimes, ambient stings, UI feedback, boss roar, victory jingles.

Parameters

Parameter Type Required Description
Sound No Workspace dot path, e.g. Assets.Sounds.Boom.

→ In-game result

{
  "action": "PlaySound",
  "sound": "..."
}
In-game result

Fires once on the player's client via the SoundController.

Related actions