NARRATIVE

Wait for condition

Pauses the chain until a condition becomes true (e.g. the player reaches 10 HP). The engine checks every 2 seconds and resumes automatically.

Use cases

Wait for the player to collect enough items, reach a stat threshold, earn currency — or any combination.

Parameters

Parameter Type Required Description
Logical operator No AND / OR — combine multiple conditions.
Conditions No Same options as Condition (if / else).

→ In-game result

{
  "action": "WaitUntil",
  "logical_operator": "...",
  "conditions": "..."
}
In-game result

The chain pauses. Every 2 seconds the conditions are re-evaluated. When satisfied, the next action fires.

Related actions