COMBAT
Change behavior
Changes how the entity moves or fights. Turns any entity into a threat, a protector or a wanderer — Aggressive mode launches a full combat encounter.
Use cases
Boss encounters, NPCs turning hostile, patrol-to-combat transitions, taming mechanics.
Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| Behavior type | — | No | Static, Move, Protect or Aggressive. |
| Protected target | — | No | Player protects the owner; any other item protects the owner's matching world item. |
| Aggressive targets | — | No | Item types this entity may attack. The owner and the owner's items are always excluded. |
→ In-game result
{
"action": "ChangeBehavior",
"behavior_type": "...",
"protected_target": "...",
"aggressive_targets": "..."
} In-game result
The entity switches behavior instantly. Protect mode guards the selected owned target while ignoring the owner side.